Golf ball and Tee set
3docean
Golf ball and tee 3D models are ready to roll. Two objects (ball, tee) are parented together, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads only geometries, no tris/ngons, make these models easy to work with. No poles are present. Easily customizable: UV unwrapped geometries let you create new Textures or modify existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials) and exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x. You'll find 11+ promo images in this description: 1-6 rendered in Cycles (Blender 3D 2.79) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 2 Objects (meshes), 2 PBR Materials, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 45579 vertices, 45575 quad faces (91150 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you'll be able to edit the Textures or just import the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/golf-ball-and-tee-set-111c15e6ece047de81eb89a5126c240a
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