
Golem
sketchfab
That's my first character sculpted in ZBrush and retopology crafted in Maya, achieved through the Smart Solutions Project at Saxion University. The concept design was created by Lois Brinkhuis. Once complete, he consists of hard surfaces, leaving numerous triangles on parts not intended to move. Next, normal maps were generated in ZBrush and applied in Maya, but unfortunately, they didn't translate perfectly.
Download Model from sketchfab
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