GoldFinch - rigged - animated - Standard - PBR - VRAY Low-poly  3D model

GoldFinch - rigged - animated - Standard - PBR - VRAY Low-poly 3D model

cgtrader

GoldFinch Rigged and Animated for: LightWave 8.5 and up Lightwave 2019 PBR maps 3ds Max 8 and up 3DS MAX 2017 and up PBR maps 3DS MAX 2017 and up VRAY 3.4 maps MAX 2017 generated FBX MAX 2009 generated FBX Lightwave 2015 generated FBX OBJ - includes base object and all morph target objs Both models come with several pre-animated scenes to get you started. The wings are animated using the three bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling object is the root bone I have provided several scene files to get you started: A Base Scene (no animation base pose) GFinch-ZERO.lws (LightWave) GFinch-ZERO-CM-05.max (3ds Max) GFinch-TakeOff-Land.lws (LightWave) GFinch-LandTakeoff-CM-2.max GFinch-FLyLoop.lws(LightWave) GFinch-FlyLOOP-CM.max(3ds Max) The feet and legs are controlled by LT-Foot and RT-Foot respectively. (LightWave) The feet and legs are controlled by LT-FootControl and RT-FootControl respectively. (3ds Max) There are 2 'neck' bones (3ds Max), one neck bone (LightWave), a 'head' bone, and a 'lower beak' bone. There are 21 Morph targets. (LightWave) There are 15 Morph targets. (3ds Max) The 'Mouth' phonemes are controlled by nine morph targets: Located when you select the mesh and go to Object=>Properties=>Deform (LightWave). Located when you select the mesh and go to Modify=>Morpher (3ds Max). But the mouth can be opened and closed with a bone as well. The wings are controlled by three bones each, with several morph positions. In LightWave, they have Fold-Complete, Fold-Complete1, Fold-Complete2, WingTipsSpread-01, WingTipsSpread-02. In 3ds Max, the fold is achieved via Morphs: FoldedWing, WingtipSpread01, WingtipSpread02. The Tail spread is controlled via a Morph target and the Tail bone controls position and rotation. The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. However, if you have positioned the wing bones and then try to fold them using morph targets, some pretty weird distortions may occur. But don't panic; simply 'zero' out your wing bone positions before applying the Morph targets. This model uses hi-resolution Sub-Patching of Turbosmooth geometry, which results in fewer polygons than rendered. LightWave Real Geometry: 13454 verticies 8757 polygons ------------- 3ds Max Real Geometry: 13478 verticies 8757 polygons The feathers are geometry with no plugins required. This enables fast rendering, especially when compared to hair type plugins. Feather images are available in RGB or greyscale formats at 200 dpi, with dimensions of 2666px X 2666px. Additional YouTube previews include: GF Land Anim Grey: https://youtu.be/Cu8KQV7v2ZQ GF Land Anim: https://youtu.be/XMSN9NBbiVE GF Land Grey: https://youtu.be/A1NYor1-Fqo GF TT 01: https://youtu.be/dnZVO8wJlzc GF TT 02: https://youtu.be/LAwPhgEdYFM GF TT wire 01: https://youtu.be/1uEAEl5Sw04 GF TT wire 02: https://youtu.be/sVysxZMY5kY

Download Model from cgtrader

With this file you will be able to print GoldFinch - rigged - animated - Standard - PBR - VRAY Low-poly 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on GoldFinch - rigged - animated - Standard - PBR - VRAY Low-poly 3D model.