GoldFinch - BLENDER Low-poly 3D model

GoldFinch - BLENDER Low-poly 3D model

cgtrader

Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionGoldFinch - BLENDER Rigged and Animated for: Blender Blender FBX OBJ The models come with several pre-animated scenes to get you started. The feathers are geometry so they render fast and no plugins are needed. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- I have provided several scene files to get you started: Zero Land-Take off Fly loop The feet and legs are controlled by LT-Foot and RT-Foot respectively. There are 21 Morph targets. The 'Mouth' phonemes are controlled by 8 Morph targets located when you select the Blue Jay mesh and go to Object => Properties => Deform. But the mouth can be opened and closed with a bone as well. The wings are controlled by 3 bones each and have 2 Morph positions, to spread the wing tips and 4 morph positions to fold the wing Fold-01 Fold-Complete Fold-Complete1 Fold-Complete2 Fold-flatToSides WingTipsSpread-01 WingTipsSpread-02 The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation. The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. The eyelids and eyebrows can be manipulated via: EyebrowsDN EyebrowsDN2 EyebrowsUP EyelidClosed But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- House Finch: 13478 verticies 21649 polygons -------------------------- the maps are RGB or greyscale, 300dpi, 3999px X 3999px Youtube Samples: GF_FlyLoop: https://youtu.be/SG4LwdVuL9A GF_TT_COLOR: https://youtu.be/pUCzOCwqzvY GF_TT_WIRE: https://youtu.be/WdiJIxZ-fws GF-LandTakeOff: https://youtu.be/_xcVH0fbQV4goldfinchgoldfinchbirdflightflyanimatedriggedrealisticdetailedtexturesmaterialsanimals

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