
Golden Magic staff Low-poly 3D model
cgtrader
The PBR textured object features base-color, metallic, roughness, height, normal, and emissive (when required) maps created using Substance Painter. In LightWave, Andrew Comb's Painter node enables APBR-style renders. However, only the base-color map loads seamlessly; other maps may need manual application depending on your software, as I have assigned the normal map to the .OBJ's bump channel.
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