God Osiris Low-poly 3D model

God Osiris Low-poly 3D model

cgtrader

This model is designed for the next-gen real-time engines like Unreal Engine and Unity, but it can also be used with other renderers such as mental ray, V-Ray, or Arnold. It's a low-poly model with unwrapped UVs and PBR texture sets. All objects are named and organized. Character: 6 Materials, 13,156 Vertices *.OBJ *.FBX Textures: 4096 x 4096 Unity5 (BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO) UnrealEngine4 (BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO) PBR (BaseColor / Roughness / Metallic / Normal OpenGL-DirectX / Height / AO) Blender (BaseColor / Roughness / Metallic / NormalOpenGL / AO) Scythe: 1 Material, 706 Vertices *.OBJ *.FBX Textures: 4096 x 4096 Unity5 (BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO) UnrealEngine4 (BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO) PBR (BaseColor / Roughness / Metallic / Normal OpenGL-DirectX / Height / AO) Blender (BaseColor / Roughness / Metallic / NormalOpenGL / AO) This model is not rigged and not animated. All preview images are rendered with Blender - Cycles. If you have any questions about this model, please send me a message. I will be happy to assist. Thanks for looking!

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