
Goblin Baron Light Version Low-poly 3D model
cgtrader
Low polygonal game ready animated model of Goblin Baron in 3D Max file version 2009.This character is combination of ranged and melee unit. "Light" means rigged but not animated character in 3D MAX 2009. There are no Character Studio BIP animation clip in the pack as well. But animated FBX file is included. OBJ are included.Unity asset includedUnreal Asset included.Character has 92 animations. I used Character Studio 3D MAX to make animations.Here you can find animations preview: http://youtu.be/LeVlQ2zru3EModel with armor and 2 pairs of all weapons has 11,281 (4,879 LOD)polygons, 22,940 (9,432 LOD) triangles and 11,789 (10,082 LOD) vertexes. Armor combined from from 6 parts: helmet, shoulder armor, leg armor, gloves, chest armor and belt. Model has 2 swords and 2 bows, quiver with arrows, hair, beard and mustache. Each part can be removed/hided.Rig has 64 bones. Textures: diffuse, specular, opacity and normals maps. TIF file format 2048X2048, 1024x1024 and 512x512 There are 3 different color textures for goblin body, armor, weapons and hair parts.Unreal Technical Details:Scaled to Epic skeleton: YesRigged: YesRigged to Epic skeleton: YesAnimated: YesLods: NoNumber of characters: 2 basic character blueprints, 13 "skeletal meshes" including body, hair parts, armor, animated bow... Vertex counts of characters: 11,789 including weapons and armor.Number of Textures: 32 diffuse, specular, opacity (in color alpha) and normals.Texture Resolutions: 2048X2048, 1024x1024 and 512x512Number of Materials and Material Instances: 6 Materials 15 instances.Number of Animations: 92 animations for combat and general moves and 12 bow animations.Animation types: "on place" animations.Supported Development Platforms: PC / MAC / XBox1 / PS4Platforms Tested: PCDocumentation Included: YesImportant: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand"). 7 different color textures for body skin.3 different color textures for hair parts.3 different color textures for armor parts.3 different color textures for weapons.Original 3D MAX files with rigged character in T-pose included.There is no animations blueprint included, sorry.Animation list: 1. IDLE: 0 - 100 fr., 2. boring: 101 - 226 fr., 3. Disappoined: 227 - 332 fr., 4. Drinking: 333 - 433 fr., 5. Eating: 434 - 554 fr., 6. Explanation: 555 - 600 fr., 7. Jump_standing: 601 - 676 fr., 8. Looking_around: 677 - 853 fr., 9. Pick_object: 854 - 894 fr., 10. pointing_A: 894 - 954 fr., 11. Say_No: 955 - 1005 fr., 12. Shrugs: 1006 - 1051 fr., 13. Talking_A: 1052 - 1097 fr., 14. Talking_B: 1098 - 1248 fr., 15. warning: 1249 - 1309 fr., 16. waving: 1310 - 1355 fr., 17. yawn: 1356 - 1441 fr., 18. Climbing_ladder: 1446 - 1486 fr., 19. Crouching: 1492 - 1592 fr., 20. falling_down: 1597 - 1637 fr., 21. Jump_runing: 1642 - 1682 fr., 22. Run: 1687 - 1713 fr., 23. Swimming: 1718 - 1748 fr., 24. 1Hwapons_back: 1753 - 1793 fr., 25. 1Hwapons_ready: 1794 - 1834 fr., 26. 1HCOMBAT_mode: 1835 - 1885 fr., 27. 1H5X_Combo: 1886 - 1981 fr., 28. 1H360Jump_swing: 1982 - 2027 fr., 29. 1H360RightJump_Smash: 2028 - 2098 fr., 30. 1HDodgeJump_Backward: 2099 - 2124 fr., 31. 1HDodgeJump_Left: 2125 - 2150 fr., 32. 1HDodgeJump_Right: 2151 - 2176 fr., 33. 1HHitfrom_back: 2177 - 2212 fr., 34. 1HHitfrom_front: 2213 - 2248 fr., 35. 1HHitfrom_left: 2249 - 2284 fr., 36. 1HHitfrom_righ: 2285 - 2320 fr., 37. 1HJump_Swing: 2322 - 2367 fr., 38. 1HKnocked_backward: 2368 - 2409 fr., 39. 1HDown_back: 2410 - 2450 fr., 40. 1HRecoverfromknocked_backward: 2452 - 2493 fr., 41. 1HKnocked_forward: 2495 - 2523 fr., 42. 1HDown_forward: 2524 - 2564 fr., 43. 1HRecoverfromknocked_forward: 2565 - 2597 fr., 44. 1Hswordparrylow_front: 2598 - 2633 fr., 45. 1Hswordswinghigh_left: 2634 - 2669 fr., 46. 1Hswordswinghigh_right: 2670 - 2705 fr., 47. 1Hswordswinghighstraight_down: 2706 - 2741 fr., 48. 1Hswordthrust_mid: 2742 - 2777 fr., 49. 1HCasual_walk: 2782 - 2818 fr., 50. 1HCautious_walk: 2824 - 2863 fr., 51. 1Hcombat_run: 2868 - 2890 fr., 52. 1HStrife_leftt: 2896 - 2930 fr., 53. 1HStrife_right: 2936 - 2970 fr., 54. 1HWalking_back: 2976 - 3010 fr., 55. 1HDiefall_backward: 3015 - 3148 fr., 56. 1HDiefall_forward: 3153 - 3293 fr., 57. 1HDieknocked_backward: 3298 - 3315 fr., 58. 1HDieknocked_forward: 3320 - 3337 fr., 59. ArcherputBow_back: 3342 - 3387 fr., 60. ArchertakeBow_out: 3388 - 3433 fr., 61. ArcherCOMBAT_mode: 3434 - 3509 fr., 62. Archergetarrow_fromBack: 3510 - 3560 fr., 63. Archer_charging: 3561 - 3591 fr., 64. Archer_aim: 3592 - 3692 fr., 65. Archer_shoting: 3693 - 3728 fr., 66. ArcherDodgeJump_Backward: 3729 - 3754 fr., 67. ArcherDodgeJump_Left: 3755 - 3780 fr., 68. ArcherDodgeJump_Right: 3781 - 3806 fr., 69. ArcherKnocked_backward: 3807 - 3848 fr., 70. ArcherDown_back: 3849 - 3889 fr., 71. ArcherRecoverfromknocked_backward: 3890 - 3930 fr., 72. ArcherKnocked_forward: 3931 - 3959 fr., 73. ArcherDown_forward: 3960 - 4000 fr., 74. ArcherRecoverfromknocked_forward: 4001 - 4033 fr., 75. ArcherHitfrom_back: 4034 - 4069 fr., 76. ArcherHitfrom_front: 4070 - 4105 fr., 77. ArcherHitfrom_left: 4106 - 4141 fr., 78. ArcherHitfrom_righ: 4142 - 4177 fr., 79. Archerchargebowup45_d: 4178 - 4193 fr., 80. Archeraimingup45_d: 4194 - 4244 fr., 81. Archerfireup45_d: 4245 - 4285 fr., 82. Archer_Dying: 4286 - 4326 fr., 83. ArcheraimfromLeft_toRight: 4331 - 4421 fr., 84. ArcheraimfromUp_toDown: 4426 - 4516 fr., 85. Archerstrife_left: 4522 - 4556 fr., 86. Archerstrife_right: 4562 - 4596 fr., 87. Archerwalk_Combat: 4602 - 4646 fr., 88. Archerwalkgetarrow_fromBack: 4647 - 4692 fr., 89. Archerwalk_charging: 4693 - 4738 fr., 90. ArcherwalkAim_forward: 4739 - 4784 fr., 91. Archerwalk_shoting: 4785 - 4830 fr., 92. Archerwalking_back: 4835 - 4870 fr.,
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