Gloyd Orangeboar 3D model
cgtrader
Gloyd Orangeboar From Wreck-It Ralph Model: -High/Medium poly -consists of multiple objects Parts: -Body/Body_C -Hair - Poly and Maya Xgen -Face -Eyeballs.. (pupil,iris,reflection layer,cornea) -Gloyd_hat - Pumpkin -Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw) -Outfit.. (Jacket,TShirt,Legs,Shoes,KneeSocks) -Underwear.. Poly Count: -Gloyd_outfit* (Smoothed,Unsmoothed) Verts: 239693,28498 Edges: 473065,52783 Faces: 233701,24614 Tris: 467402,48813 Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space) Rig: -body -face (full and simple) -131(220) bones without face setup(with simple face setup) -SkinCluster/BlendShape -Skinning Method: Dual quaternion/Classic Linear Formats: .ma,.mb(Maya) .fbx .obj(no rig) paths of textures are relative to maya project standard materials:blinn,phong,lambert * smoothed level between 0-2, the number of polygons may vary (hidden geometry) * most used texture format What else is included: -Few examples of poses (Saved in StudioLibrary)
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