
Glow Stick Low-poly 3D model
cgtrader
Human: 3D model is game-ready and low poly.\n\nModel not subdivided.\n\nReal scale - Units: centimeters - (Proportions and sizes accurately observed and closely match the real object)~ 18 x 1.9 cm\n\nPolygon count: 144 / Triangle count: 282 / Vertex count: 144\n\nFormats:\n\n.max (triangles and quads only, mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + textures specular/glossiness)\n.tbscene (2 versions of the scene triangulated and regular mesh, mesh + textures PBR),(Marmoset Toolbag 3 scene).\n.FBX (triangles and quads only, mesh + textures / material(Default Scanline) ),(exported from 3ds Max 2015).\n.obj (triangulated, mesh + textures / material(Default Scanline) ), (exported from 3ds Max 2015).\n.glb (triangulated, mesh + textures PBR (compressed in format)),(exported from Marmoset Toolbag 3).\n.gltf ( triangulated, mesh + textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code).\n.unitypackage (triangulated, mesh + textures - .tga),(exported from Marmoset Toolbag 3).\nUnwrapped UVs - Non-overlapping (manually deployed, no overlapping or inverted polygons)\n\nTextures game-ready (1024x1024 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion), Emissive. (textures PBR one set for the whole model,6 PNG Files - 8bit)\n\nTextures game-ready (1024x1024 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Emissive. (textures specular/glossiness one set for the whole model,5 PNG Files - 8bit)\n\nRendered in Marmoset Toolbag 3. (Ver 3.08)\n\nRendered in vray 3.20.03 - 1 image, attention: only model is present in .max file, lighting, camera and background are absent!
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