
Glock 20 Pistol Low-poly 3D model
cgtrader
Game ready mesh and textures for Glock 20 Pistol packed with an extensive array of additional meshes, such as varying barrel types, muzzle brakes, magazines, handles, etc. Important details to consider! High-resolution textures meticulously exported out of Substance Painter for seamless compatibility in both Unreal Engine and Unity, plus separate channels for easy repurposing. Meshes and texture names are conveniently formatted using an intuitive naming convention for streamlined organization. Designed specifically for use in first person shooters, these models meet the same level of polygon count as modern hits like Far Cry or Call of Duty. Post-import setup is essential: consult the official engine documentation to configure materials accurately. Animation rigs, animations, and audio components are not included in this package. Breaking down the polycounts: 140 tris make up a single bullet Handle Better comes with 1,874 individual tris Normal Handle packs a respectable 1,782 polygons The simple design of Iron Sights results in a trifling 36 triangles Two variants each - Long and Normal - contribute a combined total of 360 polygons as the Magazine assembly Four separate variations result in an impressive 4,784 polygon total across muzzle assemblies: Muzzle Compensator with 784 tris Muzzle Flash Hider packs 816 triangles The lightweight Muzzle Suppressor is comprised of a mere 324 polygons For high-level Reflex Sight functionality - both Reflex Glass (80 triangles) and Reflex Sights (962 polygons) Four unique Slide options range from: Slide Long weighing in at 2,087 tris Ported design totals 2,558 triangles Slide Short brings up the rear with an additional 2,085 tris All this results in a staggering total of 14,042 triangles Contact us on ArtStation for clarification if you require further details: https://www.artstation.com/zgabuterimon Upon purchase, users agree to the terms set forth: Licensed use of content granted for all purchases (to either individuals or companies): Buyers may produce and distribute as many projects based on these assets within the company. Products utilizing these items can be created freely for sale: Individual creative endeavors built using purchased products must remain a distinct standalone project For instance - an engine's user should not distribute an entire marketplace with their bought product but, they might create another asset by itself All products and models available through our services cannot be shared with external companies unless properly acknowledged. All modifications made by users of content will be governed solely by the terms of service purchased and are the right of property to them. Products produced based on the usage rules have got only rights not their owners
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