Glass sideboard BLOOM houses the world 3D model

Glass sideboard BLOOM houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software before being converted into various other formats for seamless compatibility. Its native format is .skp, while 3ds Max scene uses 3ds Max 2016, rendering capabilities utilize Vray 3.00. The CATALOGUE is dated 2015, Referring to item number 147-209. Dimensions in centimeters measure 85 height x 130 width x 45 profile weight. Measuring 56 kilograms. With its sleek sliding glass doors and handy wooden buffet, this kitchen storage piece will meet your needs. Offering a substantial storage space with an internal shelf that remains stationary. The decor features clear glass doors allowing for easy viewing of the buffet contents. We suggest decorating a tray with a charming vase or table lamp of your preference. Alternatively, why not incorporate the elegant white MIDTOWN lighting fixture? Experience the unique COPERNICUS buffet in a fresh style. Reference Number: 147-209 Price: €369.90 Number of polygons: 59 Texturing can be located within the .skp file for easy access. How to Extract Textures from the .skp File? For those using certain software, this task is simplified and can be accomplished by following the instructions provided: Sketchup (Complimentary) Simply export your image choice as a 2D file under the 'File/Export/2D Graphic - drop down option. Alternatively, Go to 'File' -> 'Export' -> '3D Model.' Exporting it as a COLLADA File (.dae) is sufficient. Click on the options button and ensure that Export Texture Maps is selected. Next, navigate to the exported file location. A folder containing all of the textures should be found in this directory. C4D (Trial version suffices) Importing the .skp file to C4D automatically generates a texture folder adjacent to the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, the software stores texture files within the '..3dsMaxsceneassetsimages' directory. You can also export an fbx file with the embed media option chosen (in the export dialog window), and a folder containing textures will be automatically generated along with the fbx file. Rhinoceros 3D (Trial version adequate) Import the .skp file to Rhinoceros 3D. Accessing the material editor by clicking on 'Panels->Material editor.' Select any material that features texture, then click on the texture name in the Textures section, and click the three dot button. All textures should now be visible within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to your preferred folder location for easier access.

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