Glass of whiskey with ice
3docean
Glass of Whiskey with Ice 3D Model. Three Objects (glass, whiskey, ice), parented, each one with its own non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons), no poles are included. Easily customizable: UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material or Texture has a unique, meaningful name. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; eleven plus promo images are included in this description: Numbers 1-2-3-4-5-6 were rendered in Cycles (Blender 3D 2.79) Numbers 7-8 are wireframe images Numbers 9-10 are screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. Three Objects (meshes), three PBR Materials, UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures are included. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 4817 vertices, 4803 quad faces (9606 tris) are present. Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you'll be able to edit the Textures or just import the FBX/OBJ file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/glass-of-whiskey-with-ice-527c7fd0239d471a821a3cd93ac2bca9
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