Glass ashtray 3D model

Glass ashtray 3D model

cgtrader

Human: Glass Ashtray 3D Model - A Comprehensive Collection of Assets, Ready to Enhance Your Visuals. Production-ready for seamless integration into various environments and applications, this model boasts a PBR material library and high-resolution texture pack. Geometries optimized for optimal performance and customization, quads-only configuration ensures flawless rendering. Non-overlapping UV layouts guarantee versatility in modifying existing textures or adding new ones to suit specific needs. Each asset - be it an object, material, or texture - bears a meaningful name, streamlining workflow and minimizing potential errors. Engineered in Blender 3D 2.79 with Cycles materials and exported as OBJ and FBX formats, the model supports diverse rendering engines and applications. To experience its full visual potential, consult the provided PROMO IMAGES: ten meticulously rendered images showcasing the model's facets; five from Cycles (Blender 3D 2.7x), six wireframes, four screenshots from Blender 3D scenes revealing the intricate UV layouts, as well as a collection of high-resolution texture maps. Compatibility and flexibility are at its core, thanks to its multiple formats - FBX and OBJ, complemented by the .blend file for users requiring specific customization. 1 object (mesh), accompanied by one PBR material, boasts impressive UV unwrapping efficiency and provides users with non-overlapping UV layouts for comprehensive modification of texture attributes. Textures provided at a resolution of 2048x2048 are made possible using Substance Painter. With no tris/ngons present and uniform scale ensuring scalability, this asset ensures realistic representations regardless of dimensions. Its 3814 vertices support seamless rendering across diverse platforms. A well-organized package awaits users: a zipped folder filled with an expansive set of PBR Textures designed for integration into Unity 5 Standard Metallic, Cycles (Blender 3D 2.7x), Unreal Engine 4, Vray (for 3D Studio MAX) and generic PBR Spec Gloss workflows, along with metallic and roughness variations for Unreal and generic workflows respectively. Each texture meticulously created and included allows seamless rendering within game engines like Unity or Unreal - users can effortlessly link objects and materials in their desired modeling software to bring the final product to life!

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