Giraffe Animated 3D model
cgtrader
Introduction This is a high-quality giraffe model with textures, rigging, animation, and hair. It is made with Blender and Cycles renderer at real-world scale. It consists of 11 objects: Body, 2*eyeballs, 2*eyes, lacrimal glands, tears, tongue, gums, upper teeth, and lower teeth.Polygons Body: vertices 17,403 polygons 17,352 Eyeballs*2: vertices 548 polygons 576 Eyes*2: vertices 612 polygons 640 Lacrimal glands: vertices 64 polygons 60 Tears: vertices 1,778 polygons 1,772 Tongue: vertices 531 polygons 510 Gums: vertices 204 polygons 202 Upper Teeth: vertices 463 polygons 448 Lower Teeth: vertices 463 polygons 448 Total: vertices 22,066 polygons 22,008Formats There is a Blender project and an OBJ file.Textures Giraffe_Body_BaseColor_1001.png, 4096*4096 Giraffe_Body_BaseColor_1002.png, 2048*2048 Giraffe_Body_BaseColor_1003.png, 2048*2048 Giraffe_Body_BaseColor_1004.png, 2048*2048 Giraffe_Body_Normal_1003.png, 2048*2048 Giraffe_Body_Normal_1004.png, 2048*2048Rigging Fully rigged with Blender armature system: Facial rigging supports some detailed animation, such as blinking/closing eyes, the movements of the nose, and lips stretching, etc. CTR_root_a controls the whole model. CTR_gravity_a controls the center of gravity of the body. CTR_FK_Tail_a-l controls the rotation of the tail. CTR_Neck_Roll_a-h controls the rotation of the neck. CTR_Neck_Stretch_root_a-c controls the stretch of the neck. CTR_Head_a controls the rotation of the head. CTR_Ear_a-d.L controls the rotation of the left ear. CTR_Jaw_a controls the opening and closing of the mouth. CTR_Mouth_Roll_root controls the animation of the upper lip. CTR_Eye_a.L/R controls the rotation of the eyes. CTR_Belly_a controls the breath on the belly. And more…Animations Loopable walking animation at 30 FPS, frame range 1-160; Loopable running animation at 30 FPS, frame range 1-261; Unlooped watching animation at 30 FPS, frame range 1-325;Features The model is in meter units at real-world scale. To run faster, the Display buttons of the fur are disabled. You can enable them if needed. Put the model in the scene to render without any cleaning. The hair dynamics have been baked. If models need to be moved, please turn off Hair Dynamics, or else some errors of hairstyle will appear. No lights and cameras.Follow Us https://www.vfxgrace.com/ https://www.youtube.com/c/VFXGrace https://www.facebook.com/VFXGraceStudio https://www.instagram.com/vfx.grace/
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