Ginzzu RS81D  Low-poly  3D model

Ginzzu RS81D Low-poly 3D model

cgtrader

It is a top-of-the-line low-poly 3D model, Ginzzu RS81D, utilized in various sectors such as game development, advertising, interior design, motion picture art, visualization, and more. This 3D model was created using high-quality ortho-photos of real smartphones, resulting in precise reproduction of the original design. One major advantage is its ease of use due to being made up of one mesh and a single material. This reduces resource consumption and makes it suitable for systems with limited resources. The model's topology has been thoughtfully designed to work well with detailed textures, achieving an optimal balance between quality and polygon count. The incorporation of advanced features like Specular, Glossiness, Bump, and Emission maps enables high-quality rendering of luminous elements, such as screens and indicators. For accurate reflection effects, the user must set the V-Ray BRDF Type to Phong for the correct glossiness effect and Use Fresnel with an IOR value of 5. For further refinement, the model's various reflective and dispersing capacities are achieved by setting different values in the Specular and Glossiness maps. This creates a more realistic appearance without requiring multiple materials. The textures used have a high resolution of 3000 pixels per square meter in PNG format, providing clear detail for close-ups. Additionally, an original texture file in PSD format is included in the archive. This model was created using Maya 2009 software and has accurate dimensions based on real-world measurements in centimeters. Each part of the model is correctly named, ensuring seamless integration into other projects. For users who require it, there is a pre-adjusted render-scene set up in Maya 2014 with the V-Ray 2.40 plugin. This scene can be opened in earlier versions up to Maya 2012 with V-Ray 2.0 due to being saved in .ma format. The scene includes six V-Ray Rect Lights and reflectors, along with a correctly assigned V-Ray MTL material. To facilitate compatibility across various platforms, scenes have been saved in formats like .fbx, .obj, .DAE, and .max (2010 version). Important Note: This is a Low-Poly model and it's not intended for use with any smoothing modifiers.

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