
Gift Bow
sketchfab
I use smoothing groups to control polycount/density, rendering them irrelevant; meanwhile, FBX auto-subdivides during export from Maya, further enhancing details. Modeled with precision in Maya and textured meticulously in Substance Painter. I deliberately pushed myself to accurately recreate a gift bow based on the intricate folding of its ribbon into shape. This challenging task turned out to be an enjoyable learning experience that exceeded my expectations. Check out more of my work at shane-oshea.com.
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