GIBRALTAR Boat houses the world 3D model

GIBRALTAR Boat houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and subsequently converted into every other available format. Its native file type is .skp, with 3ds Max scenes running at version 2016, and rendered with Vray 3.00 for simplicity and elegance. As a marine decorative item, the Gibraltar boat fits perfectly within any given interior space. Whether placed on a desk or in a display case, this wooden boat and sail fabric sculpture will undoubtedly look stunning. For added visual appeal, consider pairing it with the Cape Horn boat and the Cape Cod boat from the same collection. Dimensions: H 86 cm x W 60 cm x D 10 cm Weight: 1.20 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/bateau-gibraltar-116392.htm Ref: 116392 Price: 44 € Polygons: 443 Textures are accessible within the .skp file How to extract textures from a .skp file If you possess any of the following software, it's effortless. Follow these guidelines carefully: Sketchup (Completely Free) Just export your chosen image as a 2D file under File/Export/2D Graphic - drop-down option. Alternatively, Navigate to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked. Go to the exported file location, where you'll find a folder with all of the textures inside. C4D (The trial version will suffice) Upon importing the .skp file into C4D, a folder with textures will automatically generate next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, texture files are stored in ..\3dsMax\scene\assets\images. You can find textures there as well. Alternatively, export an fbx file with embed media selected (in the export dialog window), and it will automatically create a folder of textures together with the fbx file. Rhinoceros 3D (The trial version is more than sufficient) Import .skp files into Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that features texture on it. Click on the texture name in the Textures section, and then click on the three-dot button. You can now view all the textures within ..\AppDataLocalTemp\embedded_files directory. Feel free to copy and paste these textures to any folder you desire

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