Giant Crystal Pillar Low-poly  3D model

Giant Crystal Pillar Low-poly 3D model

cgtrader

Hello, I've created a Low-poly Model using 3ds Max and ZBrush to get a basic shape, then added Textures in Substance Painter 2 with high poly maps for intricate details and masks to create realistic wear. This model is designed for Unreal Engine 4, Unity 5, and other game engines as a real-world-scale Game Prop. File formats include: Max 2014 (native) 3ds obj fbx Polygon Count: 765 Vertices: 777 All textures are in TGA format with dimensions 1024 x 1024. Diffuse maps, Normal Maps created with DirectX for real-time lighting effects, Roughness maps for texture realism and Opaque map for realistic opacity of the fabric. Also included is an Ambient Occlusion map to add shadows under clothing. Separate textures are provided for cloths and the pillar itself. Textured images rendered in Substance Painter using IRay. Have Fun!

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