Ghoul Scavenger

Ghoul Scavenger

sketchfab

I discovered an intriguing concept by Arthur Gimaldinov that inspired me to dive deeper into character development. I seized the opportunity to refine the character pipeline, beginning with a sculpt in ZBrush, followed by retopology in 3ds Max, and finishing touches in Substance Painter. Additional renders can be found on my ArtStation: https://www.artstation.com/milanwillems/albums/1331620

Download Model from sketchfab

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