Gerard - Game Character

Gerard - Game Character

sketchfab

The primary adversary for the Chico State Game Studios' game Andromeda is a masterfully crafted entity that embodies the essence of this side-scroller masterpiece. As the characters navigate through vast expanses, they will remain tantalizingly out of reach from the camera's gaze, adding an element of mystery to their journey. Given the intense time pressure I was under to complete him, certain aspects may not have reached the optimal level of refinement that was desired. Nevertheless, his overall design is a testament to my skills and dedication as an artist. I had the privilege of bringing this character to life through the meticulous process of sculpting in zBrush, where every detail and nuance was carefully crafted to create a truly unique visual experience. The texture work in Substance Painter added depth and richness to his appearance, while the rigging in Maya ensured that he would move with fluidity and precision. As my first foray into character sculpting, this project served as a valuable learning experience that allowed me to hone my skills and push the boundaries of what is possible in game development.

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