Gear Stand Low-poly  3D model

Gear Stand Low-poly 3D model

cgtrader

Gear Stand - PBR, Low Poly, Game Ready. Made in Blender, Textured in Substance Painter and Rendered in Marmoset Toolbag 3. Contains: 1 Gear Stand (56 verts, 42 faces, 84 tris). Texture Workflow: Metallic Texture Sets: Standard, Unity, UE4 Texture Size: 2k PNG (Textures can be scaled down in any software if needed) [Read my short tutorial on texture setup at the end of this description] Formats: FBX, OBJ, COLLAD/DAE, BLENDER/ORIGINAL Real-world size: 56x56x100cm System units: Centimeters You are required to Drag In and Import Textures and file formats into your project yourself. I only provide Unity and Unreal Engine Textures; not entire projects. Screenshots taken in unity and UE4 were shot in default settings with no alterations to lighting or environment. Project settings can produce varying results, possibly better. UE4 Texture Setup Import Base Color, Normal Map and Roughness-AO-Metallic (baked into one map). Disable sRGB on Double Clicked Roughness-AO-Metallic. Create Material: Drag the 3 Maps in (Base Color, Normal Map, Roughness-AO-Metallic). Base Color connects to its Input and so does the Normal Map. If asset lacks normal map skip it. Connect RED Channel of Roughness-AO-Metallic to AO, GREEN Channel to Roughness and BLUE Channel to Metallic. All Set! Unity Note: Change Linear Color Space: I went to Edit > Project Settings > Player > Other Settings > ColorSpace, setting it to Linear.

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