GE-style fluorescent light bulb lamp

GE-style fluorescent light bulb lamp

3docean

GE-style fluorescent light bulb lamp 3D Model. This production-ready model features PBR materials, textures, and non-overlapping UV Layout maps provided in the package. Quads-only geometries are used (no tris/ngons) for a more efficient and precise design. Easily customizable: the UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided as PNG with alpha. Each Object, Material, or Texture has a unique, meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) and exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find over a dozen promo images in this description: Numbers 1-6 are rendered in Cycles (Blender 3D 2.80). Numbers 7-8 are wireframe images. Numbers 9-10 are screenshots from the Blender 3D scene, showcasing the UV Layout. Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 23476 vertices, 23345 quad faces (46690 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). You can edit the Textures or simply import the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/ge-style-fluorescent-light-bulb-1d7868eec19c4a3583607382354166a5

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