
Gas Cylinder
3docean
A simple gas cylinder 3D model. Production-ready, this 3D model comes with PBR materials, textures, and a non-overlapping UV layout map provided in the package. Quads only geometries (no tris/ngons), no poles are included. Easily customizable: UV unwrapped geometries allow you to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, and texture has a unique, meaningful name. PBR textures files are included in a subfolder within the BLEND and MAX (VRAY) archives, along with scene files. Made in Blender 3D 2.79 (Cycles materials) and 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then exported to other formats. Promo images: a first image rendered in Cycles for Blender 3D 2.7x, the second image rendered in V-Ray Next 4.02.04 for 3DS MAX 2019 (native file format); you'll find 13+ promo images in this description: 1. Rendered in Cycles (Blender 3D 2.79) 2. Rendered in V-Ray Next 4.02.04 3-7: Rendered in Cycles (Blender 3D 2.79) 8-9: Wireframe images 10-11: Screenshots from the Blender 3D scene, showing UV layout 12: Screenshot with rendering in 3D Studio MAX 2019 + V-Ray Next 4.02.04 UV layouts (at least one) Formats included: FBX, OBJ; scenes: 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), BLEND (2.79 with Cycles materials); other: PNG with alpha. 1 Object (mesh), 1 PBR material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped, with non-overlapping UV layout map provided in the package; UV-mapped textures. UV layout maps and image textures resolutions: 2048 x 2048; PBR textures made with Substance Painter 2. Polygonal, quads only (no tris/ngons), no poles; 46847 vertices, 46828 quad faces (93656 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR multi-engine textures pack included: in a zipped folder, you'll find the PBR textures set for several rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So you can edit the textures or just drag-and-drop the FBX/OBJ file along with the texture set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset! Important: Main renderings made in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials) and in Blender 3D 2.79 + Cycles using an HDR environment texture image which is not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/a9c8424f617245da9a824d470031b83c
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