
GART130 Spellbook (Task 1)
sketchfab
I designed this spellbook for task 1 in GART130 as part of my Game Art course at Falmouth University. First, I crafted a spellbook model using Maya's robust features, then developed intricate textures by combining photo reference and Photoshop manipulation techniques. Following that, I refined the UVs and efficiently applied the texture to the book within Maya's intuitive interface.
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