Garden Shears Low-poly  3D model

Garden Shears Low-poly 3D model

cgtrader

The Maya scene is now primed to render at a moment's notice. Each of the models has Arnold rendering materials embedded seamlessly into the Maya scene. A set of preview images, meticulously rendered by Arnold Render itself, await inspection. To clarify, I made no use whatsoever of post-production effects when generating these rendered images. Textures were deliberately crafted and exported straight from Substance Painter. Both textures derived from Substance Painter, along with a high-definition render image, are currently stored in the textures&hdr.rar file. Each texture boasts an impressive resolution of 2K. Notably, Maya's project folder contains its own set of textures housed within the sourceimages folder. Breaking down the poly count for both models reveals: * The mid-poly model sports an astonishing 18,874 faces and a corresponding 18,882 verts. * Meanwhile, the low-poly variant tips the scales at 5,001 faces and 5,010 verts respectively. Here's an interesting tidbit - there exist separate rar files for each of these poly levels (mid and low), each carefully crafted to deliver optimal results. What's more, these models come in both mid and low polygon versions. Both FBX and OBJ files have been skillfully prepared with their own unique rendering parameters. In case you're curious, Maya scene boasts an assortment of material permutations. Lastly, the HDR file - stored neatly within Maya's project sourceimages folder - awaits its moment to shine. I've also taken pains to maintain a clean Maya Outliner, meticulously deleting all superfluous History for the sake of clarity. Additionally, separate rar files for Substance Painter have been crafted, each precision-crafted specifically to optimize UV maps and material output. Maya's project file contains not one but two versions of each model - both mid and low-poly models are meticulously accounted for within the scene. Not to mention their respective uv maps which remain expertly unwrapped and neatly separated, eliminating all overlap in a true testament to top-tier texture management!

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