
Game Ready Shotgun Low-poly 3D model
cgtrader
Shotgun Game Ready 3D modelI created this 3D model to be used seamlessly with first person shooters, but it can also be applied effectively to other gaming applications. Originally built using 3DS Max 2015, the model's normal map was expertly baked from a high-poly design, giving it a highly detailed appearance without requiring many polygons. A lower-detail version that utilizes fewer polygons is also available for download.The main renders and wireframes were produced in Marmoset Toolbag 2.File Formats: .max for 3ds Max 2015, .fbx, and .obj|| Geometry ||The model consists of 6 intricately arranged objects within the following hierarchy:\n• automaticshotgun\n • forend\n • trigger\n • shell1\n • shell2\n • shell3\n • shell4\n • shell5Main Model:15,438 total tris\n8,323 total polys\n7,923 total vertsThird-person (lower-detail) model:8,045 total tris\n4,606 total polys\n4,133 total vertsThe model is composed entirely of quads and tris, with no n-gons to worry about. I manually unwrapped the model to make optimal use of UV space. Additionally, the model has been scaled to approximate real-world dimensions (in inches) as follows: W: 3.5'' x L: 40'' x H: 13''. The model is centered at the origin. All textures, materials, and objects have been properly named. Testing has confirmed compatibility in Marmoset Toolbag 2 and Unreal Engine 4 without any special plugins required. Exported versions (.obj and .fbx) are available from 3DS Max 2015|| Textures ||2048x2048 diffuse, specular, gloss, normal, and ambient occlusion (AO) maps have been meticulously created in the .tga format. The textures have been designed with Physically Based Rendering (PBR) in mind. Model texture paths have been stripped away for convenience. One final note: Due to a lack of a universal standard among game engines for normal map orientation, it's worth noting that if the normals don't appear correct try inverting the green and/or red channels of the normal map within an image editor.
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