
Game-ready retro traffic lights - Unity - UE4 Low-poly 3D model
cgtrader
Here is the text with all rules applied. Highly detailed retro-style traffic lights 3D asset ready for game use, built with high-poly details that smoothly degrade into lower polygon models, precision-crafted using Blender 2.80, then expertly textured with Substance Painter. Rich color palettes showcased in 4K rendered scenes illuminated by different HDRIs, carefully selected to demonstrate the light's realistic reflectivity and illumination. Single material instance utilized for efficient mesh management, utilizing two parented objects to maximize scene flexibility. Low-resolution detailed data: • High resolution: Vertices at 1214; Triangle faces total: 2142. • First detail reduction step: Vertex total is reduced to 942; triangles trimmed to 1666 • Next reduction step sees vertices halved with 655 total and triangles decrease of approximately half at 1124 triangles in all. • Most minimal mesh seen after second iteration - has only 346 Vertices; almost two-fifths down, as seen with total Tris numbering slightly above one half with the count at a meager 603 Note: You may be able to view more or all detailed meshes within files of type fbx and .obj respectively contained separately. These can assist during final model detailing and setup process before scene inclusion in actual video game. Included for ease in rendering your model as realistic objects with dynamic detail are high-quality 3D texture sets presented within several file formats - available at resolution of a staggering two thousand points each for enhanced authenticity across most popular PC & Mac based 3D engines: Base texture with all four surface finishes, (rough, normal, AO (ambient Occlussion) metal-lic). And finally emission Normal and base Color texture for game engines - such as Unity (unity 5 version here) Unreal 4 files in order include: • Material & lighting ready Base Color texture: a 4-color metallic Roughness Map of this asset with AO, Metal roughness and Normal height map all embedded inside it. Textures included to aid your process and give realistic textures but must apply on game models after model file is successfully loaded or re-saved so be sure. For clear clarity files will always have the basic low poly form. You will also require to go to archives folder that's zipped which houses high definition texture variants for seamless rendering on real games without complications with missing image assets - download then simply merge these onto respective scene object within Unity editor, etc to render correctly.
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