Game-ready Ka-Bar US Marine Corps

Game-ready Ka-Bar US Marine Corps

sketchfab

I'm eager to push myself to create my first high-poly model in Maya and texture it in Substance Painter. First, I modeled a highly detailed high-poly mesh of the knife, followed by creating a low-poly version and baking the high-poly mesh onto it. The process was fascinating and has me looking forward to making many more high-poly models in the days ahead.

Download Model from sketchfab

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