
Game-ready Anti-Zombie Fortress - Shime coal mine Low-poly 3D model
cgtrader
The Shime Coal Mine winding tower - known affectionately as the **Anti-Zombie Fortress** - is an infamous real-life object located in Japan, and I have carefully recreated its original design with remarkable accuracy. The model not only replicates its iconic exterior but also its detailed interior.\nDimensions are meticulously accurate: the tower's height measures a significant 47.65m (52.70m including the imposing iron structure at the summit).\nThe winding tower was painstakingly crafted using Blender 2.8, while texture work was handled with Substance Painter and renderings executed flawlessly with both Eevee and Unity.\nAn impressive amount of time - over 100 hours - went into bringing this model to life, ensuring every aspect met the highest standards.\nAs a testament to its intricate details, the tower consists of no less than 13 parented mesh objects and 10 sophisticated texture sets.\nThe model features Level-of-Detail (LOD) functionality for optimal performance in games, with accurate collision detection (suitable for FPS titles).\nThe package includes separate archives for each texture set, designed to seamlessly integrate into Unity (MetallicSmoothness), Unreal Engine 4, standard PBR Metallic-Roughness, and more.\nFor your convenience, the model is provided as .blend, .fbx, .obj, and .stl files - however, note that textures must be manually applied from separate ZIP archives due to limitations in storage space. Objects feature blank materials labeled similarly to their respective textures for easy recognition.\nRegarding level-of-detail settings, the winding tower contains 6 meticulously crafted LOD levels:\nLevel 0: A staggering 9,951 polygons paired with a robust 5,471 vertices\nLevel 1: A streamlined version boasting 9,255 polygons and an optimized 4,985 vertices\nLevel 2: Displaying elegance with its refined 7,936 polygon mesh, along with a highly detailed 4,082 vertex structure\nLevel 3: Ditching bulkiness in favor of 5,622 precise polygons coupled with a trimmed-down yet solid 3,241 vertex framework\nLevel 4: Featuring agility thanks to 4,542 lean and agile polygons backed by efficient use of 2,603 vertices\nLevel 5: Exuding speed with just 3,465 slender and well-shaped polygons accompanied by its counterpart of neat 2,090 vertices. Meanwhile the overall Collision Detection uses 4,584 robust and streamlined vertex/poly arrangement.\nThe **Anti-Zombie Fortress** is sure to soon become available as a UnityPackage for those craving ultimate versatility in deployment scenarios, enhancing player experience in various genres of games where this detailed architecture will provide optimal depth and texture to an immersive game environment.
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