Game

Game

thingiverse

Use these game pieces and the instructions provided to play a custom-made game! Please send photos at 57743@psdschools.org if you print! Comment! Instructions * Consult model files if you do not know what an object is (shield, hammer, helmet, soldier, coin etc.) * Maximum of six soldiers on a single side * If the coin, helmet, shield or hammer pile is empty, both players empty their collection to form a new pile * Use the health tracker and marker to show the players' remaining health * When a soldier attacks a soldier, both lose health equal to the other's attack Money -> Coins are worth the value that is printed on their sides - either $5 or $1. Dice Sides -> Rolling a number grants money equal to the amount shown on that side. If the side rolled shows a person, automatically summon a soldier on your side. Symbols -> [->]: do 1 time (heal, damage) | [+]: gain for 1 turn (attack, health) Setup Before the game starts, give each player a health tracker (the circular thing with numbers), a health marker (the small triangle-shaped object), and set both players to ten health. Give each player $10 worth, shown in any combination. Gameplay A turn is comprised of seven steps. The steps and what you do in them are as follows: Roll up to three dice. Three dollars per die rolled. Gain bonuses shown on the dice (do not gain soldiers if you already have six on your side). Buy stuff - Hammer: $1, +1 attack, 1 use | Shield: $3, +2 health, destroy when shield health is emptied | Helmet: $3, equipped character takes one less damage each time damage is taken that turn | Soldier: $3, 1 health, 1 attack, cannot attack on the turn summoned. * You may buy up to one soldier and one item per turn. Equip bought items to soldiers - optional, items may be equipped on this step on opponent's turn. Attack with soldiers (soldiers cannot attack on the turn they are summoned). (Optional) spend five dollars to take another turn, spend three dollars to deal two damage, spend three dollars to gain two health, or spend two dollars to give a character minus-two attack on following turn. A player wins if the opponent's health reaches less than or equal to zero.

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