Game Asset Texturing (by George Mavroeidis)

Game Asset Texturing (by George Mavroeidis)

sketchfab

I'm giving my first paint texturing test on CG Cookie, reviewing and refining my basic skills by sticking to CG Cookie's Blender Workflows. This exercise is now ready for grading. The paint texture was created using a Wacom tablet. UV mapping resolution: 512x512 pixels - ideal for game assets.

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