Gallon plastic jug

Gallon plastic jug

3docean

Gallon plastic jug 3D Model. Production-ready 3D Model, with PBR materials, textures, non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons) are used to create this model. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package as png with alpha. Each Object, Material, or Texture has a unique and meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: the first image has been rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: png with Alpha. 2 Objects (meshes), 2 PBR Materials, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures are also included. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons) with 39130 vertices, 38928 quad faces (77856 tris). Real world dimensions; scene scale units are in cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for multiple rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too! You can edit the Textures or just import the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game / production ready asset. IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/gallon-plastic-jug-627fbdcfb66e4c85829448b109ef12d1

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