
Galaxy suspension Houses of the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Give your living room a stylish and luxurious atmosphere with the Galaxy modern chandelier and pendant drops of rainwater glass. This sleek black suspension smoked acrylic with its square shade adds elegance to your home. A unique ceiling for a chic decoration awaits you. This product belongs to the Loft range: Stay on top of the latest trends and give your home a LOFT vibe. Understated tones like black, white and gray blend harmoniously with metal and wood. Daring objects come to life in your interior. Contrasts are welcomed with bursts of bright colors like red, yellow and green anise. Size (cm): H 43 x W 41 x D 41 Weight: 6.80 Kg Ref: 104571 Price: €199 Polygons: 15562 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMaxSceneAssetsImages. You can find textures there. You can also export FBX file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the FBX file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all the textures, it should be in the ..\AppDataLocalTempEmbedded_files directory. Feel free to copy and paste the textures to any folder you like.
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