G95 LED globe light bulb 3D model

G95 LED globe light bulb 3D model

cgtrader

G95 LED Globe Light Bulb 3D Model. Production-ready 3D model, complete with PBR materials and textures, non-overlapping UV layout maps provided in the package. Quads-only geometries (no tris/ngons) ensure a seamless user experience. Easily customizable: UV unwrapped geometries allow users to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture in the package has a unique, meaningful name for easy identification and organization. Made in Blender 3D 2.80 (Cycles/Eevee materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; users can find over a dozen promo images in the description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showcasing the UV layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped Textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures created with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 9631 vertices, 9484 quad faces (18968 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); users can use it in Eevee for Blender 3D 2.8, too! Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

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