Fuzzy dice

Fuzzy dice

3docean

Fuzzy car dice (lucky dice) 3D Models. Three individual objects, including dice 1, dice 2, and a chain, share the same non-overlapping UV Layout map, material, and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. Quads-only geometries, no triangles or n-gons are used. No poles exist in the model. Easily customizable: The UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package as PNG with alpha. Each Object, Material, or Texture has a unique and meaningful name. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures created in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promo images in this description: 1-6 rendered in Cycles (Blender 3D 2.79) 7-8 are wireframe images 9-10 are screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. Three Objects (meshes), one PBR Material, and UV-unwrapped Textures are provided. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, quads-only, no triangles or n-gons, no poles; 62,052 vertices, 62,000 quad faces (124,000 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for multiple rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the FBX/OBJ file along with the chosen Textures set in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image, which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/fuzzy-car-dice-e5e20ccb58854515aed0b044413e6c57

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