Futuristic Weapon Pack - Unity and Unreal Packages Low-poly  3D model

Futuristic Weapon Pack - Unity and Unreal Packages Low-poly 3D model

cgtrader

This asset pack includes a .unitypackage file that can be used directly in Unity and an Unreal Project in Unreal Engine. Note that this is a Unity Package designed to work seamlessly with Unity Engine 2017 or newer. Keep in mind, however, that this package was created using Unreal 4.21. To import it into Unity, follow these steps: https://docs.unity3d.com/Manual/AssetPackages.html The pack also includes detailed instructions for importing the assets into your Unreal Project. Here's what you'll find inside: - Models are all FBX files. - Textures are high-resolution TGA/PNGs, precisely 2048x2048 in size. - Each weapon features one unique material. You get a package of 25 individual assets: 1. Assault Rifle 2. Assault Rifle Heavy 3. SMG (Submachine Gun) 4. PDW (Personal Defense Weapon) 5. Kriss Vector 6. Crossbow 7. Sniper Rifle SR (Sniper Rifle, Special Variant) 8. Energy Gun 9. C4 Explosive 10. Sword 11. Minigun 12. Sniper Rifle (a more standard version) 13. Flamethrower 14. Shotgun 15. Grenade Launcher 16. Rocket Launcher 17. Pistol 18. Handgun (Dual-Handed or Two-Handed, likely refers to dual-wielding scenario) 19. Syringe Gun (presumably an infection gun that shoots poisonous syringes.) 20. A Pair of knives for hand-to-hand combat 21. Another Grenade option for varying tactics 22. A Different, Alternative Type Grenade for players preferring diverse arsenals. 23. LandMine (exploding devices designed to stop enemy forces in their tracks) 24. A Basic Flashlight to help players see better through the shadows 25. Three various scope options: Red Dot, Holo, and Reflex sights Every component within these weapons is thoroughly named. Each part that can move – triggers, ejectors, scopes, etc., are separate objects, giving animators an opportunity to attach custom animations and settings as they wish. LOD1 is available for each weapon; the triangle count has been significantly decreased by approximately 30%. This improvement in design will make it simpler to optimize game performance without compromising visual quality. A standard feature among these assets: They're all rigged and ready for use with one unified material per object. Scaled versions fit well within a standard Ethan Unity character setup, as per specifications. It is necessary to mention that this pack lacks animations of any kind or external sound effects. For your reference, texture maps include: PBR (Physically Based Rendering), size of 2048x2048 in standard size, though select weapons are larger at precisely 4096x4096 in order to maintain quality within a visually pleasing design. It is known to work beautifully with the Unity Standard Metallic Shader! Last but not least: Each asset contains triangle count values ranging between approximately 6000-13000, creating excellent visual presence without heavy rendering constraints.

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