Futuristic Handgun Low-poly 3D model
cgtrader
A state-of-the-art gaming handgun comes with interchangeable silencer, scope and red dot sight accessories. The model also includes a magazine, bullet, bullet tip, and casing, each having level of detail (LOD) models available. The handgun itself boasts varying levels of detail for its three render views: high detail (2,240 polygons), mid-level detail (1,501 polygons), low-medium detail (897 polygons), and lowest detail (435 polygons). For those adding extra precision, the scope's polycount varies by view from 1,522 to 968 to 608 polygons at the base detail level and just 164 for a very detailed view. A red dot sight accessory comes in at an average of 592-348-262 polygons with even fewer details visible when fully minimized to 79 polygons. In the event of adding stealthy performance, the silencer boasts impressive detail reductions across its various levels of zoom (256 down to 80 then all the way down to a paltry 32). As users might prefer an optimal carrying accessory for storing rounds on the go, they will be happy to note the handgun comes with an included magazine holding and distributing 52 - 28 polygon detailing respectively. Each .FBX-exported version has an accompanying .blend original project file stored securely in digital files available. Polycount of the ammunition itself also plays its role effectively here (126 down to 22). Textures include various stages of reflection - metal, ambient occlusion maps - normal map and even glossy - optimized as a base level 1K texture; higher resolutions are offered up at original quality; then it's off again to an even lower end 79-poly model with a dedicated crosshair for a super-realistic visual setup for further customizable adjustments to both silencer, red dot sight attachments all set against background scenes for realistic backgrounds with optimized mesh performance rendered out to be top class thanks Eevee and its associated renderer rendering. Animation for the shot process was designed into every last element on this package - animations even going as far down as reloading. Users interested can further optimize details at lower ends for their respective preferences using tools to get a sense how tweaking material settings here helps or detracts based personal performance parameters desired of your game - Blender software tool that used, so they need be on par as in their quality - with what you might find.
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