
Furniture storage lockers child 5 CHEVALIER houses the world 3D model
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This 3D model was originally designed using Sketchup 13 before being converted to other 3D formats. The native file type is .skp, while the 3dsmax scene uses 3ds Max 2016, rendered with Vray 3.00 Catalogue 2014 Original lockers feature shaped slots and are painted a neutral gray color. A wooden shelf comprises three small and two large lockers, adorned with decorative flags, making this cabinet a welcoming storage space for any little prince's treasures. This compact storage furniture will create a charming child's room environment when decorated in a playful manner. Discover the trunk red bench child Chevalier for additional creative options. Dimensions (cm): H 85 x W 105 x D 32 Weight: 0.10 Kg Ref. 143268, price €229.90 Textures can be found within the .skp file How to extract textures from a .skp file? If you possess any of the following software programs, extracting textures becomes straightforward: Sketchup (completely free) Just export an image as your preferred 2D file type by selecting File/Export/2d Graphic - drop down option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that the box next to 'Export Texture Maps' is checked in the options menu. Go to the exported file location, and navigate through the directory until you find a folder containing all of your textures. C4D (Even a trial version will suffice) When you import the .skp file into C4D, it automatically creates a folder with textures located next to the original .skp file. 3ds Max When importing a .skp file into 3ds Max, it stores texture files within ..3dsMaxsceneassetsimages. Alternatively, export an fbx file using the 'Embed media' option in the export dialog window; this will create a folder of textures together with the exported fbx file. Rhinoceros 3D (Even a trial version is enough) Import the .skp file into Rhinoceros 3D. Access the Material editor by clicking Panels->Material editor and then click on any material that has a texture attached to it. Next, press the three dots beside the texture name (within the Textures section) to reveal all of your textures located in the ..AppDataLocalTempembedded_files directory. You are free to copy and paste the extracted textures to any folder you prefer.
With this file you will be able to print Furniture storage lockers child 5 CHEVALIER houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Furniture storage lockers child 5 CHEVALIER houses the world 3D model.