
FURNITURE OF ENTRY SCOTT houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software, and then converted into various other formats. Native format is .skp. The 3ds Max scene is built in version 2016, rendered with Vray 3.00 Ref 146. Dimensions (cm): H190 x W100 x P R40. Weight: 70 kg. Influenced by industrial style, this black metal cabinet has ample storage for your belongings. Simple and functional, the furniture features 5 hooks, 3 mirrors to quickly check your figure, and 3 lockers for shoes. Decorative detail: a gross wooden seat complements the old patinated metal perfectly. Additional functionality includes serving as an entry bench to place your shoes on while practicing entrance poses. For another style option, consider the LEONTINE entry cabinet. Ref 146. Price $499.90. Polygons: 4893. Textures are stored within the .skp file and can be extracted with ease using specific software packages: Sketchup (free) Export the image as your chosen 2D file from File > Export > 2D Graphic - drop-down option. Alternative Method: From File > Export > 3D Model, export it as a COLLADA File (* .dae) file. Ensure that 'Export Texture Maps' is selected under options. Navigate to the exported file location and find the folder containing all texture files within the directory named after the exported file name. C4D The trial version will suffice for this task: importing the .skp file into C4D generates a separate folder containing textures adjacent to the .skp file itself. 3ds Max Upon importing the .skp file, 3ds Max stores texture files in ..3dsMaxsceneassetsimages. To find the textures quickly, select the 'Export fbx file with embed media option' (from export dialog window) which will automatically create a folder containing textures along with the exported fbx file. Rhinoceros 3D Firstly import .skp file to Rhinoceros 3D, open material editor (found in Panels->Material Editor), and select any material with texture applied. Then click on the texture name (located within the Textures section) followed by three dot button; this will reveal a list of available textures, stored within ..AppDataLocalTempembedded_files.
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