
FURNITURE OF ENTRY NEWPORT GREY houses the world 3D model
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This 3D model was originally designed with Sketchup 8 and later transformed into other formats including OBJ and STL. Native format is .skp 3dsmax scene is rendered using Vray 3.00, while the catalogue images were captured in 2014. Grey and white hues bring a fresh look to your entrance. Functional and stylish, the painted wood furniture includes five hooks for coats, two spacious drawers for bags and accessories, and an office bench to sit or place shoes on. This product is part of the Newport collection, featuring matte white to vibrant colors or blue grey for added flair. The stencil taupe or custom writing gives the collection a unique touch. Shell-shaped handles in satin silver or black iron add contrast to the furniture. The slats on drawers and other surfaces enhance the design's charm and appeal. Dimensions (cm): Height 190, Width 110, Depth 40 Weight: 39 kg. Product Reference 139142. Price €369.90 Polygons: 7948 Textures are included in .skp file How to extract textures from .skp file? Users with certain software can follow these steps easily. Sketchup (Free) Simply export the image as a 2D file under File/Export/2d Graphic drop-down option. Another way is to go to File -> Export -> 3D Model, and export it as a COLLADA File (.dae). Ensure that Export Texture Maps is checked. Go to the exported file location, where you will find a folder with textures C4D (Trial version enough) Importing .skp file into C4D generates a folder containing textures next to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version enough) Import .skp file to Rhinoceros 3D. Open Material Editor (Panels->Material editor). Select any material that has texture on, click on the texture name, and three dot button to view all textures. You will find them in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you like.
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