FULLY RIGGED FEMALE CHARACTER  Low-poly  3D model

FULLY RIGGED FEMALE CHARACTER Low-poly 3D model

cgtrader

THIS CHARACTER WAS DESIGNED USING 3DS MAX'S ADVANCED BIP SYSTEM, HOWEVER SOME FEATURES MAY NOT BE COMPATIBLE WITH OTHER SOFTWARES AND FORMATS CREATED IN MAX. TO FULLY UNDERSTAND THE CONTROLS AND RIGGING, VIEW THE DEMONSTRATION VIDEO PRODUCED PRIOR TO PURCHASE. THIS CHARACTER IS CAREFULLY SCULPTED IN REAL-WORLD SCALE MEASUREMENTS, WITH METRIC UNITS. CREATED PRIMARILY FOR 3DS MAX PROJECTS, THIS CHARACTER CAN ALSO BE EFFECTIVELY USED IN GAMING ENDEAVORS DUE TO ITS LOW POLYGON COUNT. PLEASE NOTE THAT THE HAIR FEATURE ISN'T DEVELOPED USING POLYS AND WILL NOT FUNCTION PROPERLY WITHIN GAME ENGINES. HOWEVER YOU MAY IMPORT HER MESH, TEXTURES AND ARMATURE INTO THE ENGINE AND ACHIEVE THE DESIRED RESULTS. OTHER FEATURES INCLUDE CUSTOMIZABLE UNDERWEAR, WITH HIGH-RESOLUTION GENITALIA INCLUDED FOR ADVANCED USERS. PLEASE BE AWARE THAT OBJ FILES ONLY CONTAIN CHARACTER Mesh and DON'T INHERIT Nor The Armature OR The Hair Structure WHILE Fbx FILE DOES include character WITH IT's armature BUT DON'T feature THE Hair. Users MAY IMPORT the max file, WORK from there AND take advantage OF All the established Texture Materials, and set ups as per MY original files; NOTABLE: rendering Was executed in REDshift hence materials & node settings will ONLY BE VISIBLE in the event the Renderer IS present ELSE, USERS CAN easily IMPORT & work on texturing AND RENDER WITH PRESET options such AS SCANS Line, etc... IN Addition the Blender format, Does consist of A body Face Textures THAT'VE been Stencilled From 3D Coat; The files, DON'T however, include armature Or hair; instead featuring some Blenders real time & eevee friendly Materials

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