Fully modular assault rifle HK G36 G36E G36K G36KE G36C Low-poly 3D model

Fully modular assault rifle HK G36 G36E G36K G36KE G36C Low-poly 3D model

cgtrader

Verification details of the FBX fileFilesBinary FBXSceneNo Unsupported objectsGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsPBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materialsUVsNo UV overlapsUV unwrapped modelNamingAllowed charactersDescriptionHigh quality low-poly model tactical G 36, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects. The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, barrel, receiver, red dot, handguard ,flashhider , gas block, magwell, receiver picatinny rail, 3x carry handle, bipod , ammo and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver. Features: This model is not intended for 3d printing! Originally created in Blender 3.6 Preview rendered with Marmoset Toolbag 4! High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity. Geometry is fully triangulated to ensure best shading. Optimized and clean topology all parts (including one bullet ) has tris 75 373 and 38 117 verts. See the description below for more details. Model is built in real scale (Europe cm). 69 separate parts ready for rigged and animation. All objects, textures and materials named appropriately. Model unwrapping on 20 texture atlases (More details in the description of the textures) Overlapping is using only in appropriate parts and not noticeable. Parts info: G36 \ 1version Tris: 42 939 , Verts: 21 716 \ 2version - Tris: 43 350 , Verts: 21 945 G36E \ 1version Tris: 38 197 , Verts: 19 228 \ 2version - Tris: 38 608 , Verts: 19 457 G36K \ 1version Tris: 32 011 , Verts: 16 081 \ 2version - Tris: 34 184 , Verts: 17 260 G36KE \ 1version Tris: 33 789 , Verts: 16 974 \ 2version - Tris: 35 962 , Verts: 18 153 G36C \ 1version - Tris: 31 463, Verts: 15 817 \ 2version - Tris: 33 326, Verts: 16 832 G36 receiver with bolt \ Tris: 9 578 G36_STANDART_magwell \ Tris: 836 G36_standart_magazine_30rounds \ Tris: 4 388 G36_STANAG_magwell \ Tris: 1 570 G36_magazine_stanag30 \ Tris: 2 166 G36_standart_buttstock \ Tris: 3 071 G36_KV_Retractable_Stock \ Tris: 4 970 G36_receiver_picatinny_rail \ Tris: 4 398 G36_HKV_3x_carry_handle \ Tris: 6 176 G36_Hensoldt_RV_red_dot_sight \ Tris: 4 742 G36_handguard_with_barrel228mm \ Tris: 5 750 G36_handguard_with_barrel318mm \ Tris: 6 496 G36_handguard_with_barrel480mm \ Tris: 3 920 G36_bipod \ Tris: 4 326 G36_barrel228mm \ Tris: 1 466 G36_barrel318mm \ Tris: 1 578 G36_barrel480mm \ Tris: 2 474 G36_gas_block \ Tris: 528 G36_flashhider \ Tris: 1 492 Textures and UV mapping info: High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as: Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit) Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit Model unwrapping made on 20 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model. You can scale down the original texture (two or even three times) depending on your needs! G36 receiver with bolt - 4096×4096 ,texel Density: 77 pixels/cm G36_STANDART_magwell - 1024×1024 ,texel Density: 69 pixels/cm G36_standart_magazine_30rounds - 2048×2048 ,texel Density: 71 pixels/cm G36_STANAG_magwell - 2048×2048 ,texel Density: 84 pixels/cm G36_magazine_stanag30 - 2048×2048 ,texel Density: 76 pixels/cm G36_standart_buttstock - 2048×2048 ,texel Density: 64 pixels/cm G36_KV_Retractable_Stock - 4096×4096 ,texel Density: 104 pixels/cm G36_receiver_picatinny_rail - 2048×2048 ,texel Density: 68 pixels/cm G36_HKV_3x_carry_handle - 2048×2048 ,texel Density: 66 pixels/cm G36_Hensoldt_RV_red_dot_sight - 2048×2048 ,texel Density: 91 pixels/cm G36_handguard_with_barrel228mm - 2048×2048 ,texel Density: 80 pixels/cm G36_handguard_with_barrel318mm - 2048×2048 ,texel Density: 66 pixels/cm G36_handguard_with_barrel480mm - 2048×2048 ,texel Density: 60 pixels/cm G36_bipod - 1024×1024 ,texel Density: 55 pixels/cm G36_barrel228mm - 1024×1024 ,texel Density: 57 pixels/cm G36_barrel318mm - 1024×1024 ,texel Density: 64 pixels/cm G36_barrel480mm - 2048×2048 ,texel Density: 87 pixels/cm G36_gas_block - 1024×1024 ,texel Density: 104 pixels/cm G36_flashhider - 1024×1024 ,texel Density: 111 pixels/cm G36_handguard_picatinny_rail - 1024×1024 ,texel Density: 70 pixels/cm After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up! All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.g36g36eg36kg36keg36checklerkochmodularassaultriflecarbinemilitarygunweaponarmywarcombattacticalgamefirearm

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