Fujifilm FinePix HS35EXR Black Low-poly 3D model
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The high-quality low-poly 3D model Fujifilm FinePix HS35EXR Black is used in a variety of fields such as game development, advertising, interior design, motion picture art, and visualization. The model was created using ortho-photos from a real digital camera, resulting in extremely authentic details. The ease of use comes from the fact that the model consists of few meshes, it's low-polygonal, which saves system resources, and has only two materials - Body and Glass Lens. No matter what renderer you use, this model will always look realistic due to high-resolution photo-textures. A competently thought out topology low-poly model combined with detailed textures allows for a minimal amount of polygons while still achieving maximum quality, which is enough even for close-ups. For added advanced realism, these textures are used: Specular, Glossiness, Bump, and Emission for the luminous elements of the model, such as screens and indicators. To achieve the best Bump depth, a Bump Multiplier of 0.1-0.2 is set in Maya Software materials or V-Ray MTL materials. The Specular and Glossiness maps determine various reflective and dispersing capacities of different areas of the model, resulting in the effect of using more materials. There are five main textures with a resolution of 4096 pixels in .jpg format. Additionally, original texture files in .PSD format are included in the archive. The opening or closing of displays or flash is animated by simply rotating the flash or display mesh and group of displays. This model was created using Maya 2009 3D software. The model has accurate dimensions in real-world scale in centimeters. All parts are correctly named. A pre-rendered scene was created using Maya 2014 with a V-Ray 2.40 plugin. This scene opens in earlier versions up to Maya 2012 with V-Ray 2.0 due to saving it in .ma format. The render-scene includes five V-Ray Rect Light reflectors, and the V-Ray MTL material is assigned to the model. On the timeline, set keys for the model and Render Camera position conformity Preview Images are included. If you don't need these positions, be sure to delete animation keys from translation and rotation channels. To use this model in other 3D programs, scenes saved in .fbx, .obj, .DAE, or .max (2010 version) formats are available. Note: This is a low-poly model and not designed for use with smoothing modifiers.
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