Fuel Explosion With Debris Simulation VDB Low-poly 3D model

Fuel Explosion With Debris Simulation VDB Low-poly 3D model

cgtrader

Simulated in blender Animation lasts 210 frames at 24fps. Node tree on blender allows for easy control of fire and smoke density aswell as colour and other things. Cache is in Openvdb format so able to import into most modern 3D software. File types available include Blend or you could use the Openvdb in pretty much whatever software you want. Rendered in cycles. My computer isn't that powerful so I used denoise in the renders. One Zip includes the lower base quality cache and the other includes the noise and details baked in. Khaos addon was used for a lot of the particle systems and materials, its a great addon and you can get it on blender market. Used several particle systems for the explosion to acheive a random look and also a particle simulation for the debris which are just small wood models. You can easily make the floor and background transparent so you can use it in VFX. Should also be pretty easy to track into any shot you want. I would love feedback as this is my first time selling an explosion so not exactly sure on what I should be including in terms of formats. Let me know if you want a different file format and I will see what I can do, though you should just be able to import the open vdb. Hopefully more to come soon!

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