
Fruit Spoon Common Cutlery
3docean
Human: Ultra-realistic 3D model of everyday cutlery fruit spoon.\nThe model is fully UV-mapped and smoothable, created with 3ds Max 2011 and V-Ray 2.40.\n\n Features:\n Model was made with clean topology based on loops and quads for optimal performance.\n Support edges are included to maintain the model's shape after subdivision for precise control.\n Model provides sufficient level of details for close-up renders without compromising quality.\n Objects, groups, materials, textures in a scene have unique and meaningful names for ease of use.\n Model has real-world scale (system units – centimeters) for accurate representation.\n Base of the models is set at the World Origin (0,0) just above the grid for convenience.\n Model provides clean non-overlapping UVs for easy texture mapping.\n Two *.max files are provided: with V-Ray materials and Standard materials for flexibility.\n Along with model only file, .max scene is provided which includes cameras and lighting setup used to render preview images for reference.\n The model is completely ready for visualization without any additional work required.\n Each mesh is isolated in a separate file for easy management.\ \nThe exchange formats were delivered with 3 levels of mesh subdivision: 0, 1 and 2 for maximum compatibility.\n Product previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 2 for optimal results.\n The following formats are included in the pack:\n max (Autodesk 3ds Max(R) 2011, V-Ray renderer)\n max (Autodesk 3ds Max(R) 2011, Scanline renderer)\n ma (Autodesk Maya(R) 2011 (ASCII), Maya Software renderer)\n mb (Autodesk Maya(R) 2011 (Binary), Maya Software renderer)\n c4d (Maxon Cinema 4D R13, default renderer)\n fbx (Autodesk FBX version 2013.3)\n obj (Wavefront Technologies)\n 3ds (3D Studio)\n png (Preview images)\n pdf (User Guide)\n \nUVW mapping: YES, non-overlapping for optimal performance.\nTextures: NO for a streamlined workflow.\n\n\nFBX, OBJ and 3DS were exported directly from Autodesk 3ds Max(R).\n\nPolygon count: 590 vertices, 588 quads, no tris or ngons for maximum stability.\n\nModel dimensions: W=2.7cm, L=14.0cm, H=1.8cm for precise measurement.\n\nMaterials: YES, procedural for flexibility and customization options.
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