Front-wheeled walker 3D model
cgtrader
Front-wheeled walker 3D model comes complete with production-ready 3D model, PBR materials, textures and non-overlapping UV layout map provided in package.\n\nGeometries consist of only quads (no tris/ngons), poles included.\n\nEasily customizable: geometries are UV unwrapped, allowing users to create new Textures (or modify existing ones) using the UV layout maps provided in package (as png with alpha).\n\nEach Object, Material or Texture provided in package has unique, meaningful name.\n\nMade in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal.\n\nPROMO IMAGES: first image rendered in Cycles for Blender 3D 2.7x; eleven+ promo images available within this description:\n\nnumbers 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79);\nnumber 7-8 are wireframe images;\nnumbers 9-10 are screenshots from Blender 3D scene, showing the UV layout;\northern images: UV layouts (at least one).\nFormats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with alpha.\n\nOne Object (mesh), one PBR Material, UV unwrapped (non-overlapping UV layout map provided in package); UV-mapped Textures.\n\nUV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter.\n\nPolygonal, quads only (no tris/ngons), no poles; 61,508 vertices, 61,044 quad faces (122,088 tris).\n\nReal-world dimensions; scene scale units: cm in Blender 3D (that is, metric with 0.01 scale).\n\nUniformly scaled Object (scale applied in Blender 3D).\n\nPBR Multi-Engine Textures Pack included: zipped folder containing PBR Textures set for various rendering engines or game engines!\n\nCycles for Blender 3D (base color, occlusion + roughness + metallic + alpha in single PNG file), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal);\nUnity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal);\nUnreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height), generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height).\n\nMain renderings made in Blender 3D 2.79 + Cycles using HDR Environment Texture Image NOT provided in package!
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