
Froggy Island
sketchfab
I composed the scene in Unreal because it's a crucial part of my Museum, which I created for my final project, so that's why it looks completely triangulated. I crafted the grass and rock textures in Substance Designer, but unfortunately, the height and normals didn't turn out as desired since I'm still learning the ropes with Substance Designer. Despite this, I'm thrilled with how the two textures merged together and turned out. (Programs used: Maya / Z-Brush / Substance Designer / Substance Painter / Photoshop)
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