
Friend Scan "César"
sketchfab
I captured a photogrammetry scan of my buddy Cesar in a flash - just 120 snaps. I ran it through Reality Capture for processing, then refined the details on Zbrush before baking in a quad topology. Every texture was crafted from scratch within Substance Painter. We took a model with an astonishing 29 million triangles and whittled it down to under 20K polygons, all while maintaining a spotless quad topology and a PBR texture set that's ready for prime time at 4K resolution.
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