
Fretsaw
3docean
Fretsaw 3D Model. This production-ready model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The geometry consists only of quads, ensuring smooth rendering, without any poles or tris/ngons. Easily customize this 3D model: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the provided UV Layout maps (as png with alpha). Each Object, Material, or Texture has a unique and meaningful name for easy identification. This model was made in Blender 3D 2.79 using Cycles materials, then exported as OBJ and FBX; materials and textures were created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image is rendered in Cycles for Blender 3D 2.7x. You can find 11+ promo images in this description: 1-6: Rendered in Cycles (Blender 3D 2.79) 7-8: Wireframe images 9-10: Screenshot from the Blender 3D scene, showing UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. This model consists of 1 Object (mesh), 1 PBR Material, and UV-unwrapped textures with a non-overlapping UV Layout map provided in the package; UV-mapped Textures resolutions are 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 30028 vertices, 29986 quad faces (59972 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the Textures or import the fbx/obj file along with the desired Textures set in your 3D Modeling software or game engine and link them together to get a production-ready asset. IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/fretsaw-5bbcece4a7644db49a3430838fd2cba5
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