
Fretsaw 3D model
cgtrader
Quads only geometries (no tris/ngons), poles nowhere.\n\nCustomization on demand: UV unwrapped geometries at your service, enabling creation of new Textures or modification of existing ones using the UV Layout maps supplied as png with alpha transparency.\n\nEach Object, Material or Texture comes with a distinct, meaningful name, eliminating guesswork.\n\nDesigned and built in Blender 3D 2.79 (Cycles materials), exported to OBJ and FBX; materials and textures crafted in Substance Painter, tailored for PBR, V-Ray, Unity, Unreal environments.\n\nPREVIEW IMAGERY: a total of 11+ images in the description will give you an immersive visual experience;\n\nnumbers 1-2-3-4-5-6 showcase Cycles renders (Blender 3D 2.79); numbers 7-8 highlight wireframe images; numbers 9-10 offer screenshots from the Blender 3D scene, demonstrating UV Layout functionality; other visuals feature UV layouts.\n\nExport formats include FBX and OBJ; scene formats include BLEND (2.79 with Cycles materials) and PNG with alpha transparency.\n\nAssets included: a single mesh Object (quads only), a PBR Material with matching Textures, and a non-overlapping UV Layout map supplied within the package for each texture; all Textures have high resolution 2048x2048 pixel images; substance Painter creates professional-grade textures tailored for use across various rendering engines.\n\nSpecific geometry features include: 30028 vertices, 29986 quad faces (59972 tris), with no polygon overlap and uniform scale applied within Blender 3D, metric units using 0.01 scale; no tri/angle edges to deal with!\n\nFor multi-engine texture needs: a comprehensive pack for a multitude of rendering engines and game engines awaits your download - simply look for the zip folder labeled "PBR Multi-Engine Textures".\n\nKey render settings per platform are:\n\ntextures optimized for Blender 3D (Cycles materials) Cycles (albedo + metallic, alpha channel); \nPBR Vray engine textures in Blender and/or 3ds Max using PBR Spec Gloss material parameters: diffuse map; spec glossiness and roughness as used with substance painter\nV-ray 3dsmax for (base color + transparency); normal and others,\nPbr unity standard Material texture settings, for unity using a standard metal mix setup\nUnity (diffuse map) & smoothness as is;\nunreal base (color channel: albedo - diffuse); spec. as well: roughness & occl. ; all set within Cycles\n\nRemember, Main Render images made possible with Blender's advanced features (Cycles + HDR Environmental Images NOT included).
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